tigerfort: (Default)
I used to reckon that I could distinguish at least moderately reliably between those kickstarter projects that were intended as jokes and those that were the absolutely serious effort of someone suffering badly from the Dunning-Kruger effect. The infamous potato salad fell pretty clearly into the first category, while the people who wanted to start a company selling a "computer security" device that amounted to a network cable with a switch wired into the middle were utterly out of their depth. There have always been some crossover cases - I imagine the endless stream of people who want the internet to buy them a high-end PC so that they can be the next big Youtube star contains examples of both types (as well as some people who've thrown it out as a "doesn't cost anything" effort), but I've never felt inclined to pay them any attention. (Nor has anyone else; I've never noticed one with a single backer.)

But there's one up at the moment that honestly could go either way. He wants to make an MMO, and has a target of a million Euros. So far, that's straightforward "hopeful idiot" territory; there are usually several such projects floating around at any given time. They don't get funded unless they're attached to the name of someone with a track record of actually making games that work. Generally, they've come up with their own generic (sorry, "fascinating and unique") fantasy or sci-fi universe to set it in, but not this guy. He wants to make an MMO strategy game that's some kind of sequel to the Westwood Dune 2 game. What do you mean, licences?

So now I'm curious, both as to whether he's serious or not (a million is peanuts in MMO development terms, even without IP licencing, but it's the sort of number that sounds big enough to appeal to people who don't know any better), but also as to whether the potentially-offended IP holders will hammer him into the ground or decide they don't need to because he's obviously never going to make a game anyway. (Given how easy-going the assorted Dune rights-holders notoriously aren't, it definitely wouldn't be my choice for a joke, which inclines the scales towards "clueless", but since there's no actual product maybe he feels safe?)
tigerfort: (Default)
I seem to have found myself playing Fallen London, as a devious and observant person of mysterious and indistinct gender. Browser-based, free[1], heavily text-oriented (the illustrations are entertainingly thematic, but there wouldn't be any difficulty playing the game without them) and very silly. And I haven't even managed to gain entrance to the Labyrinth of Tigers yet; not enough rats on a string (they have a lot of stripey mouths to feed, after all). Originally, my character set out to be a poet, but they seem to be making most of their actual income from hunting sinister moths and robbing drunks. Oh well....

If anyone else is playing, feel free to get in touch. If anyone who isn't thinks all this sounds interesting and would like an invite (which opens up otherwise inaccessible substories for both inviter and invitee), do let me know. Mushroom wine, anyone?

[1] A small subset of the later story-arcs are inaccessible unless you pay to play them, but that seems fair enough, and there's no pay-to-win aspect.
tigerfort: (Default)
I know at least some of my friends play these :)

There's currently an interesting looking kickstarter for a turn-based strategy game with asynchronous multiplayer (ie play by email). "Expected" release date is the end of the year (and this is an established studio and team with several finished-and-released games to their credit, albiet in other genres, but equally: kickstarter), and buy-in to get the game currently costs USD20 - or USD60 for four copies. So if I had three friends who were interested in getting a discount (or just reluctant to give their details to yet another company), I would probably upgrade to the USD60 pledge. Anyone care to sign up? (I'll come chasing you for your tenner eventually, but it's unlikely to be urgent.)
tigerfort: (Default)
I'm planning to buy a copy of Torchlight 2, on the grounds that the original game is excellent[1], and the beta of TL2 was even better. Torchlight is a Diablo/Fate-style "action RPG" created by the people who designed Fate and the first two Diablo games, and TL2 looks to be Diablo 2 to TL's Diablo 1 (bigger, better, kaboomier!). Steam does a four-pack (for the price of three), which includes four copies of the first game as a pre-order bonus. I currently need either one or two extra people to make up a four-pack: is anyone here interested? (If you want to give things a try, there's a demo of the first game here.)

[1] Steam claims over 250 hours total playing time between myself and [personal profile] stripey_cat; I also have the achievement for doing a speed-run of the plot missions in under four hours. That's some serious replayability.

(I've been meaning to post this for a while, but the imminent announcement of a release date has prodded me into actual action.)
tigerfort: (Default)
Steam have given me a second copy of the Valve Orange Box in their
Christmas giveaway. Anyone here interested in it (or know someone who
wants one)?

Ideally I'd be looking to trade it for something I don't already have,
but I'd rather give it away to someone who'll play the games than have
it sitting there forever.
tigerfort: (Default)
This started off as a collection of links to go into a comment on [personal profile] naraht's journal, but it got a bit out of hand, and took rather longer than I intended, and....

Behind the cut, you'll find a very slightly ranty description of some of the evidence that using DRM not only increases costs, but actually cuts sales too. That is, if you have two identical (electronic) products for sale at the same price, one with DRM and one without, not only is the margin (and thus profit-per-sale) on the DRM-free version better, it will sell more copies as well. Big media companies tend to insist that everything needs to have DRM because all their customers (you and me, in other words) are thieves by nature: the evidence is that not only is that attitude highly offensive, it's directly costing them money as well. Where does the evidence come from? Well, mostly from sales figures provided by big (and some smaller) media companies, actually.

Read more... )
tigerfort: (Default)
Great cleave, a holy avenger +10, and a whole room full of level one mooks.

I mean, it's not intelligent, or sophisticated, or anything like that, but the series of slash/aargh/crunch noises, and accompanying spiral of fire-beetle corpses is just so much fun.

(Apologies to those to whom this makes no sense, or who are horrified by the violence.)

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