May. 13th, 2018

tigerfort: the Stripey Captain, with a bat friend perched on her head keeping her ears warm (Default)
I've been playing No Man's Sky recently. I got it heavily discounted around Christmas time, and for the £15ish I paid for it, I reckon I've had pretty good value. As a fairly relaxing mentally undemanding space-wanderer/gardener sim, it's quite fun in a lightweight way.

If I'd bought it at launch, even at the price I paid (~1/3 the launch price), I might well have joined the angry hordes complaining about it.

But for all that the several vast post-launch patches have added (base construction, freighter fleets, gardening, bounty missions, a (very basic) story that adds a bit to the (mostly awful and/or trite) lore, and a variety of other stuff) some problems remain... )

And yet, I still had something over 100 hours of gentle, (mostly) relaxing fun with the game, despite its best efforts. And depending on what the next big patch adds, I might go back. I think of what the game could be if the effort expended on annoying the player had gone into adding more fun instead, and I wish I could play that game...

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tigerfort: the Stripey Captain, with a bat friend perched on her head keeping her ears warm (Default)
tigerfort

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